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Black & white

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Black & white Empty Black & white

Post by skywriter76 Sat Oct 08, 2011 1:24 am

Black & white

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Black & white | PC Game | Genre: Real-Time Strategy Game | {158MB}

Black & White is a computer game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive. It is a god game released in 2001, which included elements of artificial life, strategy, and fighting games.The player acts as a god and takes control over villages across several islands. Black & White features a unique gameplay element, a creature that the player can raise and teach. The game was highly anticipated and overall well received.


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Gameplay:

The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light. Conversely, an evil god will have a charred, clawed hand, a black temple sprouting venomous red spikes, and thoroughly terrified villagers.

Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, send missionaries, and use the Creature to entertain the villagers. However, villagers become bored with the same attempt to impress them being repeated. In other words if boulders flying overhead become too frequent, they will lose their effect. This forces the player to mix up the methods he uses to convert a village. One can use a balance of good and evil, trying to stay in the gray area. The game presents so many different ways to please a village, however, that the player is never forced to use evil or forced to use good.



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